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This makes the Battlecruiser very cost effective if it survives and is a global pressure tool (not unlike the Ghost's Tactical Nuke).
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Battlecruisers that survive past the early to mid game can also obtain the Yamato Cannon upgrade later on to snipe bases and T3 units. With proper micro, the Battlecruiser is very likely to survive long enough to use Tactical Jump to retreat back to the player's side of the map to be repaired and repeat the process. While held back by its excessive cost and time to build up to, the Battlecruiser is one of the few units that can harass bases even under heavy fire due to its high default health and armor, and its ability to fire while moving. The Battlecruiser retains the Yamato Cannon from Brood War. Players also sometimes pull SCVs to repair Battlecruisers during combat. Despite this, if built when the Terran has a large advantage, it can seal the victory and make a comeback very difficult. However, like in Brood War, the Battlecruiser is rarely used due to its slow speed, high cost and lengthy tech tree. This flying fortress boasts the highest default armour value of any combat unit in the game, which can make it particularly hard to kill.
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It can deal large amounts of damage and has high health. Similar to its Brood War counterpart, the Battlecruiser is a slow but powerful unit.
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It can be constructed at a Starport with a Tech Lab add-on once a Fusion Core has been built. In LotV, the Battlecruiser has been granted the Tactical Jump ability, allowing it to teleport anywhere on the map (regardless of fog of war). The Battlecruiser is the Terran's capital ship.
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